namemetricSource
map[string]*metricSourcenamemetricSource
简单实现如下:(为节省篇幅,省略了函数头和返回,只贴重要部分)
var source *memorySource
var present bool
p.lock.Lock() // lock the mutex
defer p.lock.Unlock() // unlock the mutex at the end
if source, present = p.sources[name]; !present {
// The source wasn't found, so we'll create it.
source = &memorySource{
name: name,
metrics: map[string]*memoryMetric{},
}
// Insert the newly created *memorySource.
p.sources[name] = source
}
GOMAXPROCS
我们简化一下情况来说明这个问题,假设两个协程分别要获取“a”、“b”,并且“a”、“b”都已经存在于该 map 中。上述实现在运行时,一个协程获取到锁、拿指针、解锁、继续执行,此时另一个协程会被卡在获取锁。等待锁释放是非常耗时的,并且协程越多性能越差。
让它变快的方法之一是移除锁控制,并保证只有一个协程访问这个 map。这个方法虽然简单,但没有伸缩性。下面我们看看另一种简单的方法,并保证了线程安全和伸缩性。
var source *memorySource
var present bool
if source, present = p.sources[name]; !present { // added this line
// The source wasn't found, so we'll create it.
p.lock.Lock() // lock the mutex
defer p.lock.Unlock() // unlock at the end
if source, present = p.sources[name]; !present {
source = &memorySource{
name: name,
metrics: map[string]*memoryMetric{},
}
// Insert the newly created *memorySource.
p.sources[name] = source
}
// if present is true, then another goroutine has already inserted
// the element we want, and source is set to what we want.
} // added this line
// Note that if the source was present, we avoid the lock completely!
该实现可以达到 5,500,000 插入/秒,比第一个版本快 3.93 倍。有 4 个协程在跑测试,结果数值和预期是基本吻合的。
source
defer
var source *memorySource
var present bool
if source, present = p.sources[name]; !present {
// The source wasn't found, so we'll create it.
p.lock.Lock() // lock the mutex
if source, present = p.sources[name]; !present {
source = &memorySource{
name: name,
metrics: map[string]*memoryMetric{},
}
// Insert the newly created *memorySource.
p.sources[name] = source
}
p.lock.Unlock() // unlock the mutex
}
// Note that if the source was present, we avoid the lock completely!
9,800,000 插入/秒!改了 4 行提升到 7 倍啊!!有木有!!!!
更新:(译注:原作者循序渐进非常赞)
上面实现正确么?No!通过 Go Data Race Detector 我们可以很轻松发现竟态条件,我们不能保证 map 在同时读写时的完整性。
RWMutex
var source *memorySource
var present bool
p.lock.RLock()
if source, present = p.sources[name]; !present {
// The source wasn't found, so we'll create it.
p.lock.RUnlock()
p.lock.Lock()
if source, present = p.sources[name]; !present {
source = &memorySource{
name: name,
metrics: map[string]*memoryMetric{},
}
// Insert the newly created *memorySource.
p.sources[name] = source
}
p.lock.Unlock()
} else {
p.lock.RUnlock()
}
经测试,该版本性能为其之前版本的 93.8%,在保证正确性的前提先能到达这样已经很不错了。也许我们可以认为它们之间根本没有可比性,因为之前的版本是错的。
参考资料:
Golang的锁和线程安全的Map: http://www.java123.net/404333.html
[Golang]Map的一个绝妙特性: http://studygolang.com/articles/2494
如何证明 go map 不是并发安全的: https://segmentfault.com/q/1010000006259232
go语言映射map的线程协程安全问题: http://blog.csdn.net/htyu_0203_39/article/details/50979992
优化 Go 中的 map 并发存取: http://studygolang.com/articles/2775
扩展: