1. 首先声明两个基础结构体(其他语言的基类吧:))

type Animal struct {
	Name string
}

type Old struct {
	Age int
}
AnimalWalk()
func (a *Animal) Walk() {
	fmt.Println("Animal Walk")
}
PeopleAnimalOld

这时可以有两种匿名嵌套(继承)方式

  • 嵌套结构体指针
  • 嵌套结构体
 // 匿名嵌套,而且嵌套的是一个结构体指针
type People struct {
	*Animal
	Old
}
// 匿名嵌套,而且嵌套的是一个结构体
type People struct {
	Animal
	Old
}

非匿名嵌套的方式不太优雅

type People struct {
	Animal Animal //非匿名嵌套Animal结构体
	Old
}

3. new一个People

func NewPeople() *People {
	return &People{
		Animal: &Animal{Name: "bok"}, //嵌套结构体指针的方式,嵌套结构体时改成Animal: Animal{Name: "bok"} 即可
		Old:    Old{Age: 18},
	}
}
Walk()
people := NewPeople()
people.Animal.Walk() // 访问父类的Walk
people.Walk() // 访问自己的Walk方法(从父类Animal那里继承过来的)
// Animal Walk
// Animal Walk
Walk()
func (p *People) Walk() {
	fmt.Println("Poeple Walk")
}
people := NewPeople()
people.Animal.Walk() // 访问父类的Walk
people.Walk() // 访问自己的Walk方法(重写父类的Walk方法)
// Animal Walk
// Poeple Walk

6. 完整代码

package main

import "fmt"

type Animal struct {
	Name string
}

type Old struct {
	Age int
}

func (a *Animal) Walk() {
	fmt.Println("Animal Walk")
}

type People struct {
	*Animal
	Old
}

func (p *People) Walk() {
	fmt.Println("Poeple Walk")
}

func NewPeople() *People {
	return &People{
		Animal: &Animal{Name: "bok"},
		Old:    Old{Age: 18},
	}
}

func main() {
	people := NewPeople()
	people.Animal.Walk()
	people.Walk()
	fmt.Println(people.Age)
	fmt.Println(people.Name)
	fmt.Printf("New people %v \n", people)
}