1、Golang 获取系统环境变量

Golang 要获取系统的环境变量需要导入"os"包,通过os包中的Getenv方法来获取。

func Getenv(key string) string {

}

示例代码:

package main
 
import (
  "fmt"
  "os"
)
 
func main() {
  fmt.Println(os.Getenv("GOPATH"))
} 

2、通过godotenv库配置环境变量 

2.1 简介

.envgodotenv

2.2 快速使用

第三方库需要先安装:

go get github.com/joho/godotenv

后使用:

package main
 
import (
  "fmt"
  "log"
  "os"
 
  "github.com/joho/godotenv"
)
 
func main() {
  err := godotenv.Load()
  if err != nil {
    log.Fatal(err)
  }
 
  fmt.Println("name: ", os.Getenv("name"))
  fmt.Println("age: ", os.Getenv("age"))
}
.env
name = zmc
age = 20

运行程序,输出:

name:  zmc
age:  20
godotenv.envkey = valuegodotenv.Load()os.Getenv("key")

2.3 高级特性

自动加载

Loadgithub.com/joho/godotenv/autoload
package main
 
import (
  "fmt"
  "os"
 
  _ "github.com/joho/godotenv/autoload"
)
 
func main() {
  fmt.Println("name: ", os.Getenv("name"))
  fmt.Println("age: ", os.Getenv("age"))
}
godotenv_
autoloadLoad
// src/github.com/joho/godotenv/autoload/autoload.go
package autoload
 
/*
    You can just read the .env file on import just by doing
 
        import _ "github.com/joho/godotenv/autoload"
 
    And bob's your mother's brother
*/
 
import"github.com/joho/godotenv"
 
func init() {
  godotenv.Load()
}

加载自定义文件

.env.env
package main
 
import (
  "fmt"
  "log"
  "os"
 
  "github.com/joho/godotenv"
)
 
func main() {
  err := godotenv.Load("common", "dev.env", "production.env")
  if err != nil {
    log.Fatal(err)
  }
 
  fmt.Println("name: ", os.Getenv("name"))
  fmt.Println("version: ", os.Getenv("version"))
  fmt.Println("database: ", os.Getenv("database"))
}
common
name = awesome web
version = 0.0.1
dev.env文件内容
database = sqlite
production.env文件内容
database = mysql

运行结果:

name:  awesome web
version:  0.0.1
database:  sqlite
Load.envdatabase

注释

.env#
# app name
name = awesome web
# current version
version = 0.0.1

YAML

.env
name: awesome web
version: 0.0.1

不存入环境变量(重要)

godotenv.envgodotenv.Read()map[string]string
package main
 
import (
  "fmt"
  "log"
 
  "github.com/joho/godotenv"
)
 
func main() {
  var myEnv map[string]string
  myEnv, err := godotenv.Read()
  if err != nil {
    log.Fatal(err)
  }
 
  fmt.Println("name: ", myEnv["name"])
  fmt.Println("version: ", myEnv["version"])
}

输出:

name:  awesome web
version:  0.0.1
map

数据源

string、io.Readerio.Reader
package main
 
import (
  "fmt"
  "log"
 
  "github.com/joho/godotenv"
)
 
func main() {
  content := `
name: awesome web
version: 0.0.1
  `
  myEnv, err := godotenv.Unmarshal(content)
  if err != nil {
    log.Fatal(err)
  }
 
  fmt.Println("name: ", myEnv["name"])
  fmt.Println("version: ", myEnv["version"])
}

输出:

name:  awesome web
version:  0.0.1
io.Readeros.Filenet.Connbytes.Buffer
package main
 
import (
    "bytes"
    "fmt"
    "log"
    "os"
 
    "github.com/joho/godotenv"
)
 
func main() {
  file, _ := os.OpenFile(".env", os.O_RDONLY, 0666)
  myEnv, err := godotenv.Parse(file)
  if err != nil {
    log.Fatal(err)
  }
 
  fmt.Println("name: ", myEnv["name"])
  fmt.Println("version: ", myEnv["version"])
 
  buf := &bytes.Buffer{}
  buf.WriteString("name: awesome web @buffer")
  buf.Write([]byte{'\n'})
  buf.WriteString("version: 0.0.1")
  myEnv, err = godotenv.Parse(buf)
  if err != nil {
    log.Fatal(err)
  }
 
  fmt.Println("name: ", myEnv["name"])
  fmt.Println("version: ", myEnv["version"])
}

输出:

name:  awesome web
version:  0.0.1
name:  awesome web @buffer
version:  0.0.1  
io.ReaderUnmarshalParse
.env
.env
package main
 
import (
  "bytes"
  "log"
 
  "github.com/joho/godotenv"
)
 
func main() {
  buf := &bytes.Buffer{}
  buf.WriteString("name = awesome web")
  buf.WriteByte('\n')
  buf.WriteString("version = 0.0.1")
 
  env, err := godotenv.Parse(buf)
  if err != nil {
    log.Fatal(err)
  }
 
  err = godotenv.Write(env, "./.env")
  if err != nil {
    log.Fatal(err)
  }
}
.env
name="awesome web"
version="0.0.1"

还可以返回一个字符串:

package main
 
import (
  "bytes"
  "fmt"
  "log"
 
  "github.com/joho/godotenv"
)
 
func main() {
  buf := &bytes.Buffer{}
  buf.WriteString("name = awesome web")
  buf.WriteByte('\n')
  buf.WriteString("version = 0.0.1")
 
  env, err := godotenv.Parse(buf)
  if err != nil {
    log.Fatal(err)
  }
 
  content, err := godotenv.Marshal(env)
  if err != nil {
    log.Fatal(err)
  }
  fmt.Println(content)
}

输出:

name="awesome web"
version="0.0.1"

命令行模式

godotenv
 godotenv -f ./.env command args
go getgodotenvgodotenv$GOPATH/bin$GOPATH/binPATHgodotenv
-f.env

我们简单写一个程序验证一下:

package main
 
import (
  "fmt"
  "os"
)
 
func main() {
  fmt.Println(os.Getenv("name"))
  fmt.Println(os.Getenv("version"))
}
godotenv
 godotenv -f ./.env go run main.go

输出:

awesome web
0.0.1

多个环境

APP_ENV
package main
 
import (
    "fmt"
    "log"
    "os"
 
    "github.com/joho/godotenv"
)
 
func main() {
    env := os.Getenv("GODAILYLIB_ENV")
    if env == "" {
        env = "development"
    }
 
    err := godotenv.Load(".env." + env)
    if err != nil {
        log.Fatal(err)
    }
 
    err = godotenv.Load()
    if err != nil {
        log.Fatal(err)
    }
 
    fmt.Println("name: ", os.Getenv("name"))
    fmt.Println("version: ", os.Getenv("version"))
    fmt.Println("database: ", os.Getenv("database"))
}
GODAILYLIB_ENV.env..env
.env.env.development/.env.test/.env.production
.env
name = awesome web
version = 0.0.1
database = file
.env.development文件内容:
database = sqlite3
.env.production文件内容:
database = mysql

运行程序:

# 默认是开发环境
$ go run main.go
name:  awesome web
version:  0.0.1
database:  sqlite3
 
# 设置为生产环境
$ GODAILYLIB_ENV=production go run main.go
name:  awesome web
version:  0.0.1
database:  mysql

2.4 一点源码

godotenvos.Getenv
// src/github.com/joho/godotenv/godotenv.go
func loadFile(filename string, overload bool) error {
    envMap, err := readFile(filename)
    if err != nil {
        return err
    }
 
    currentEnv := map[string]bool{}
    rawEnv := os.Environ()
    for _, rawEnvLine := range rawEnv {
        key := strings.Split(rawEnvLine, "=")[0]
        currentEnv[key] = true
    }
 
    for key, value := range envMap {
        if !currentEnv[key] || overload {
            os.Setenv(key, value)
        }
    }
 
    returnnil
}
godotenvos.Setenv