目录
前言
Gonet/httphttpHTTPHTTPnet/httpwebnet/http HTTP Server
http包执行流程
net/http
具体流程如下:
Listen SocketListenAndServer(...)Listen SocketClient SocketListen Socket srv.Server(...)Client SocketHttpHandlerHandlerClient Socketc.server(...)
http包源码分析
http.ListenAndServe
端口监听
http.ListenAndServer()
func ListenAndServe(addr string, handler Handler) error {
server := &Server{Addr: addr, Handler: handler}
return server.ListenAndServe()
}
ServerListenAndServer
func (srv *Server) ListenAndServe() error {
if srv.shuttingDown() {
return ErrServerClosed
}
addr := srv.Addr
if addr == "" {
addr = ":http"
}
ln, err := net.Listen("tcp", addr)
if err != nil {
return err
}
return srv.Serve(ln)
}
net.Listenlistenerserver.Server()
func (srv *Server) Serve(l net.Listener) error {
if fn := testHookServerServe; fn != nil {
fn(srv, l) // call hook with unwrapped listener
}
origListener := l
l = &onceCloseListener{Listener: l}
defer l.Close()
if err := srv.setupHTTP2_Serve(); err != nil {
return err
}
if !srv.trackListener(&l, true) {
return ErrServerClosed
}
defer srv.trackListener(&l, false)
baseCtx := context.Background()
if srv.BaseContext != nil {
baseCtx = srv.BaseContext(origListener)
if baseCtx == nil {
panic("BaseContext returned a nil context")
}
}
var tempDelay time.Duration // how long to sleep on accept failure
ctx := context.WithValue(baseCtx, ServerContextKey, srv)
for { //循环逻辑,接收请求处理
//有新的连接
rw, err := l.Accept()
if err != nil {
select {
case <-srv.getDoneChan():
return ErrServerClosed
default:
}
if ne, ok := err.(net.Error); ok && ne.Temporary() {
if tempDelay == 0 {
tempDelay = 5 * time.Millisecond
} else {
tempDelay *= 2
}
if max := 1 * time.Second; tempDelay > max {
tempDelay = max
}
srv.logf("http: Accept error: %v; retrying in %v", err, tempDelay)
time.Sleep(tempDelay)
continue
}
return err
}
connCtx := ctx
if cc := srv.ConnContext; cc != nil {
connCtx = cc(connCtx, rw)
if connCtx == nil {
panic("ConnContext returned nil")
}
}
tempDelay = 0
//创建新的连接
c := srv.newConn(rw)
c.setState(c.rwc, StateNew) // before Serve can return
//启动新的goroutine进行处理
go c.serve(connCtx)
}
}
forl.Accept()Conngoroutineconn.serve(ctx)contextgoroutinecontext
请求解析
// Serve a new connection.
func (c *conn) serve(ctx context.Context) {
// ...
}
/net/http/server.godefer func() {...}()
readRequestHeaderBodyserverHandlerrequestserverHandler{c.server}.ServeHTTP(w, w.req)serverHandlerServeHTTP
路由分配
使用者注册一个HandlerFunc,被转为Handler
func HandleFunc(pattern string, handler func(ResponseWriter, *Request)) {
DefaultServeMux.HandleFunc(pattern, handler)
}
ServeMux的Handle方法,将会对pattern和Handler做map映射。
handler会创建一个锁,同时调用match方法返回一个Handler和pattern。
func (mux *ServeMux) Handle(pattern string, handler Handler) {
mux.mu.Lock()
defer mux.mu.Unlock()
if pattern == "" {
panic("http: invalid pattern")
}
if handler == nil {
panic("http: nil handler")
}
if _, exist := mux.m[pattern]; exist {
panic("http: multiple registrations for " + pattern)
}
if mux.m == nil {
mux.m = make(map[string]muxEntry)
}
e := muxEntry{h: handler, pattern: pattern}
mux.m[pattern] = e
if pattern[len(pattern)-1] == '/' {
mux.es = appendSorted(mux.es, e)
}
if pattern[0] != '/' {
mux.hosts = true
}
}
响应处理
其实就是如何根据路由,找到对应的handler。
在match方法中,对于handler,优先查找m表,若不能找到结果,则在es表中进行匹配,路径长的优先匹配。
func (mux *ServeMux) match(path string) (h Handler, pattern string) {
// Check for exact match first.
v, ok := mux.m[path]
if ok {
return v.h, v.pattern
}
// Check for longest valid match.
var n = 0
for k, v := range mux.m {
if !pathMatch(k, path) {
continue
}
if h == nil || len(k) > n {
n = len(k)
h = v.h
pattern = v.pattern
}
}
return
}
服务端处理完请求后,处理器可以通过ResponseWriter接口创建HTTP响应,ResponseWriter接口具有如下三个方法:
type ResponseWriter interface {
Header() Header
Write([]byte) (int, error)
WriteHeader(statusCode int)
}