gopoolants
package main

import (
	"fmt"
	"sync"
)

type Job func()

type Worker struct {
	id         int
	jobChannel chan Job
	quit       chan bool
}

type Pool struct {
	workers    []*Worker
	jobChannel chan Job
	wg         sync.WaitGroup
}

func NewWorker(id int, jobChannel chan Job) *Worker {
	return &Worker{
		id:         id,
		jobChannel: jobChannel,
		quit:       make(chan bool),
	}
}

func (w *Worker) Start() {
	go func() {
		for {
			select {
			case job := <-w.jobChannel:
				job()
			case <-w.quit:
				return
			}
		}
	}()
}

func (w *Worker) Stop() {
	go func() {
		w.quit <- true
	}()
}

func NewPool(numWorkers int) *Pool {
	jobChannel := make(chan Job)
	pool := &Pool{
		workers:    make([]*Worker, numWorkers),
		jobChannel: jobChannel,
	}

	for i := 0; i < numWorkers; i++ {
		worker := NewWorker(i, jobChannel)
		pool.workers[i] = worker
	}

	return pool
}

func (p *Pool) Start() {
	for _, worker := range p.workers {
		worker.Start()
	}
}

func (p *Pool) Stop() {
	for _, worker := range p.workers {
		worker.Stop()
	}
}

func (p *Pool) AddJob(job Job) {
	p.wg.Add(1)
	p.jobChannel <- func() {
		job()
		p.wg.Done()
	}
}

func (p *Pool) Wait() {
	p.wg.Wait()
}

func main() {
	pool := NewPool(5)
	pool.Start()

	for i := 0; i < 10; i++ {
		num := i
		pool.AddJob(func() {
			fmt.Printf("Worker %d: %d is odd? %v\n", num%5, num, num%2 == 1)
		})
	}

	pool.Wait()
	pool.Stop()
}

逻辑还是比较简单的