预先感谢您的任何帮助或建议!
我正在构建一个国际象棋应用程序,前端在Reactjs中,后端是使用Gorilla mux库用Golang编写的服务器。后端是供人类用户使用的象棋引擎。 react前端在顶级构造函数中与服务器创建WebSocket连接。
该应用程序适用于单个连接。但是,在打开第二个浏览器选项卡时,第一个浏览器选项卡的Websocket连接丢失。
服务器报告错误,
1 | read error: websocket: close 1001 (going away) |
接着,
1 | read error: read tcp 127.0.0.1:8081-\u003e127.0.0.1:64146: use of closed network connection |
我看过用于websockets的Gorrilla / mux文档,并且正在从同一功能读取/写入所有内容,以避免在同一连接上并发读取或写入。
React前端构造函数在这里:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | class Game extends React.Component { constructor(props) { super(props); this.state = { history: [{ position: this.props.chess.fen(), move:"", }], ply: 0, selectedSq: null, engineName:"", engineAuthor:"", uciOK: false, isReady: false, engineThinking: false, playersTurn: true, playerColor: WHITE, }; this.ws = websocketConnect("ws://localhost:8081/uci"); this.ws.onmessage = (event) => { const msg = event.data this.processEngineMessage(msg) } } |
它引用的是websocket.js,在这里:
1 2 3 4 5 6 7 | export function websocketConnect(url) { const ws = new WebSocket(url); ws.addEventListener('open', (event) => { ws.send('uci'); }); return ws; } |
Goland Websocket软件包在这里
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | package websocket import ( "net/http" "github.com/namsral/flag" log"github.com/sirupsen/logrus" "github.com/gorilla/websocket" ) type WebsocketServer struct { upgrader websocket.Upgrader addr *string conn *websocket.Conn } func NewWebsocketServer() *WebsocketServer { w := new(WebsocketServer) w.addr = flag.String("addr","localhost:8081","http service address") flag.Parse() w.upgrader = websocket.Upgrader{} // use default options http.HandleFunc("/uci", w.uciHandler) return w } func (w *WebsocketServer) uciHandler(rw http.ResponseWriter, r *http.Request) { var err error log.Error("upgrading to websocket connection") w.upgrader.CheckOrigin = func(r *http.Request) bool { return true } w.conn, err = w.upgrader.Upgrade(rw, r, nil) if err != nil { log.Print("upgrade:", err) return } go w.UCI(rw, r) } func (w *WebsocketServer) Start() { log.Info("starting websocket server") http.ListenAndServe(*w.addr, nil) } func (w *WebsocketServer) CloseConnection() { w.conn.Close() } func (w *WebsocketServer) StartReader(channel chan string) { for { _, message, err := w.conn.ReadMessage() if err != nil { log.Println("read error:", err) break } log.Printf("recv: %s", message) channel <- string(message) } } func (w *WebsocketServer) Write(msg string) { err := w.conn.WriteMessage(websocket.TextMessage, []byte(msg)) if err != nil { log.Println("write:", err) } } |
完整代码在这里:
服务器:https://github.com/tonyOreglia/glee
前端:https://github.com/tonyOreglia/chess-board-react
我希望能够支持使用该网站的多个并发用户。它目前托管在DigitalOcean上。
发生的结果是,在
同样,它也不是线程安全的,因为每个请求都是在不同的goroutine中处理的。
我建议您将连接传递给您的
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 | type WebsocketServer struct { upgrader websocket.Upgrader addr *string } func (w *WebsocketServer) uciHandler(rw http.ResponseWriter, r *http.Request) { var err error log.Error("upgrading to websocket connection") w.upgrader.CheckOrigin = func(r *http.Request) bool { return true } // here is the difference conn, err := w.upgrader.Upgrade(rw, r, nil) if err != nil { log.Print("upgrade:", err) return } // and here go w.UCI(rw, r, conn) } |
您还可以保留带有互斥锁的切片/贴图,以存储所有连接。 只是不要忘记在连接关闭时将其删除。