目录
1. 依赖(Dependency)

1.1 概念

类与类的链接,A依赖于B,B的变化引起A的变化。
go中表现为B是A的方法的参数。

1.2 代码示例

植物天气植物生长天气植物天气生长天气天气植物
package main

import "fmt"

type Plant struct {
	Leaves string
	Trunk  string
	Root   string
}

type Weather struct {
	Temperature int64
	Raining     bool
}

func (plant *Plant) Grow(weather *Weather) (result string) {
	if weather.Raining == true && weather.Temperature > 18 {
		return "植物生长了"
	}
	return "植物没有生长"
}

func main() {
	apple := Plant{
		Leaves: "阔叶",
	}
	weather := &Weather{
		Temperature: 20,
		Raining:     true,
	}

	fmt.Println(apple.Grow(weather))

}

输出

植物生长了

1.3 类图示例

上边的代码创建类图如下:

classDiagram Pland ..> Weather class Pland{ +String Leaves +String Trunk +String Root +Grow() } class Weather{ +Int64 Temperature +bool Raining }
2. 泛化(Generalization)-继承

2.1 概念

表现为类与类或接口与接口之间的继承关系。
go中表现为结构体的伪继承。

2.2 代码示例

水果植物苹果天气植物苹果水果植物
package main

import "fmt"

type Plant struct {
	Leaves string
	Trunk  string
	Root   string
}

type Fruit struct {
	Name string
	Plant
}

type Weather struct {
	Temperature int64
	Raining     bool
}

func (plant *Plant) Grow(weather *Weather) (result string) {
	if weather.Raining == true && weather.Temperature > 18 {
		return "植物生长了"
	}
	return "植物没有生长"
}

func main() {
	apple := Fruit{
		Name: "苹果",
	}
	weather := &Weather{
		Temperature: 20,
		Raining:     true,
	}

	fmt.Println(apple.Grow(weather))

}

2.3 类图

classDiagram Pland <|-- Fruit class Pland{ +String Leaves +String Trunk +String Root +Grow() } class Fruit{ +String Name }
3. 泛化(Generalization)-实现

3.1 概念

表现为类对接口的实现

3.2 代码示例

植物植物生长变化生长苹果变化植物苹果变化
package main

import "fmt"

type Plant struct {
	Name string
}

type Weather struct {
	Temperature int64
	Raining     bool
}

func (plant *Plant) Grow(weather *Weather) (result string) {
	if weather.Raining == true && weather.Temperature > 18 {
		return "植物生长了"
	}
	return "植物没有生长"
}

type Change interface {
	Grow(weather *Weather) (result string)
}

func main() {
	plant := &Plant{
		Name: "orange",
	}
	weather := &Weather{
		Temperature: 20,
		Raining:     true,
	}
	result := Change(plant).Grow(weather)
	fmt.Println(result)

}

3.3 类图

classDiagram Pland ..|> Change class Pland{ +String Name +Grow() } class Change{ <<interface>> +Crow() }
4. 关联关系(Association)

4.1 概念

表现为变量

  • 单向关联
    只有一个类知道另外一个类的公共属性和操作
  • 双向关联
    两个类都知道另一个类的公共属性和操作

4.2 代码示例

植物天气植物生长天气天气天气
package main

import "fmt"

type Plant struct {
	Name    string
	Weather *Weather
}

type Weather struct {
	Temperature int64
	Raining     bool
}

func (plant *Plant) Grow() (result string) {
	if plant.Weather.Raining == true && plant.Weather.Temperature > 18 {
		return plant.Name + "生长了"
	}
	return plant.Name + "没有生长"
}

func main() {
	weather := &Weather{}

	plant := Plant{
		Name:    "苹果",
		Weather: weather,
	}

	fmt.Println("======= 第一天 ========")
	weather.Temperature = 20
	weather.Raining = true
	fmt.Println(plant.Grow())

	fmt.Println("======= 第二天 ========")
	weather.Raining = false
	fmt.Println(plant.Grow())

}

输出

======= 第一天 ========
苹果生长了
======= 第二天 ========
苹果没有生长

4.3 类图

classDiagram Pland --> Weather class Pland{ +String Name +Weather Weather +Grow() } class Weather{ int64 Temperature bool Raining }
5. 聚合关系(Aggregation)

5.1 概念

一种强关联关系,也是一种弱。
表现为A包含B,但B可以不在A创建时创建。

5.2 代码示例

一堆水果水果切片一堆水果苹果橘子一堆水果
package main

type Fruit struct {
	Name string
}

type PileOfFruits struct {
	Belong string
	Kinds  []*Fruit
}

func main() {
	//定义一堆水果
	fruitsByGuanYu := PileOfFruits{
		Belong: "guanYu",
	}
	//定义苹果
	apple := &Fruit{
		Name: "苹果",
	}
	//定义橘子
	orange := &Fruit{
		Name: "橘子",
	}
	//将两种水果加入水果堆
	fruitsByGuanYu.Kinds = append(fruitsByGuanYu.Kinds, apple, orange)
}

空心菱形+实线
雁群是由一堆大雁组成的

type Goose struct {
   Bird
}

type Geese struct {
   geese []*Goose
}

5.3 类图

classDiagram PileFruit o.. Fruit class Fruit{ +String Name } class PileFruit{ +String Belong }
6. 组合关系(Composition)

6.1 概念

比聚合关系强的关联关系,是强“拥有”
表现为:B是A的组成部分,且A和B有同样的生命周期。

6.2 代码示例

人名字头部身体头部身体张飞头身体
package main

import "fmt"

type People struct {
	Name string
	Head Head
	Body Body
}

type Head struct {
	Shape string
	Eyes  string
	Nose  string
	Mouth string
}

type Body struct {
	Height int64
	Weight int64
}

func main() {

	zhangFei := People{
		Name: "张飞",
		Head: Head{
			Shape: "豹头",
			Eyes:  "环眼",
			Nose:  "狮子鼻",
			Mouth: "大海口",
		},
		Body: Body{
			Height: 185,
			Weight: 200,
		},
	}
	fmt.Printf("%+v", zhangFei)

}

6.3 类图

classDiagram People *.. Head People *.. Body class People{ +String Name } class Head{ +String Shape +String Eyes +String Nose +String Mouth } class Body{ +Int64 Hight +Int64 Weight }