// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package sync

import (
	"internal/race"
	"sync/atomic"
	"unsafe"
)

// A WaitGroup waits for a collection of goroutines to finish.
   WaitGroup等待一组goroutine完成。
// The main goroutine calls Add to set the number of
   goroutine通过调用 Add(),增加等待的goroutines的数量。
// goroutines to wait for. Then each of the goroutines       
   goroutines组中的goroutine等执行完成后,会调用Done()。
// runs and calls Done when finished. At the same time,
   同时,
// Wait can be used to block until all goroutines have finished.
// 可以用wait()等待所有goroutines完成。
// A WaitGroup must not be copied after first use.
   WaitGroup 不要被复制使用。

type WaitGroup struct {
        // noCopy可以嵌入到不能复制的结构中
        //首次使用后
	noCopy noCopy
	// 64-bit value: high 32 bits are counter, low 32 bits are waiter count.
           64 字节:高32位是counter, 低32位是等待者的数量。
	// 64-bit atomic operations require 64-bit alignment, but 32-bit
	   64位院子操作需要64位对齐,但是32位系统编译器无法保证它,
	// compilers do not ensure it. So we allocate 12 bytes and then use
	   所以我们使用12字节,然后使用8字节作为状态,
	// the aligned 8 bytes in them as state, and the other 4 as storage
	   其余四个字节用在放信号。
	// for the sema.
	state1 [3]uint32 // 12字节 
}
// state returns pointers to the state and sema fields stored within wg.state1.
// state()用来返回,state,sema(信号)。
// 区分32位系统和64为系统
// uintptr is an integer type that is large enough to hold the bit pattern of
// any pointer.

func (wg *WaitGroup) state() (statep *uint64, semap *uint32) {
        // unsafe.Pointer 可以包含任何变量的地址。
	if uintptr(unsafe.Pointer(&wg.state1))%8 == 0 {
                //这里涉及到了对齐。
		return (*uint64)(unsafe.Pointer(&wg.state1)), &wg.state1[2]
	} else {
             
		return (*uint64)(unsafe.Pointer(&wg.state1[1])), &wg.state1[0]
	}
}

// Add adds delta, which may be negative, to the WaitGroup counter.
// If the counter becomes zero, all goroutines blocked on Wait are released.
// If the counter goes negative, Add panics.
//
// Note that calls with a positive delta that occur when the counter is zero
// must happen before a Wait. Calls with a negative delta, or calls with a
// positive delta that start when the counter is greater than zero, may happen
// at any time.
// Typically this means the calls to Add should execute before the statement
// creating the goroutine or other event to be waited for.
// If a WaitGroup is reused to wait for several independent sets of events,
// new Add calls must happen after all previous Wait calls have returned.
// See the WaitGroup example.
// 增加 delata
func (wg *WaitGroup) Add(delta int) {
	statep, semap := wg.state()
	if race.Enabled {
		_ = *statep // trigger nil deref early
		if delta < 0 {
			// Synchronize decrements with Wait.
			race.ReleaseMerge(unsafe.Pointer(wg))
		}
		race.Disable()
		defer race.Enable()
	}
	// delta左移动32(低32位是sema)
	state := atomic.AddUint64(statep, uint64(delta)<<32)
	v := int32(state >> 32)//去掉低位就是值
	w := uint32(state)// 去掉高位就是,就是等待的数量
	if race.Enabled && delta > 0 && v == int32(delta) {
		// The first increment must be synchronized with Wait.
		// Need to model this as a read, because there can be
		// several concurrent wg.counter transitions from 0.
		race.Read(unsafe.Pointer(semap))
	}
	if v < 0 {//只有 add() done() 会改变v ,v最小值是0
		panic("sync: negative WaitGroup counter")
	}
	if w != 0 && delta > 0 && v == int32(delta) {
		panic("sync: WaitGroup misuse: Add called concurrently with Wait")
	}
        // add 成功后,并且wait是0 直接返回
	if v > 0 || w == 0 {
		return
	}
        //运行到这里,说明v==0,并且w>0
        // 到这一步,只能调用done(waitgroup add -1)
	// This goroutine has set counter to 0 when waiters > 0.
	// Now there can't be concurrent mutations of state:
	// - Adds must not happen concurrently with Wait,
	// - Wait does not increment waiters if it sees counter == 0.
	// Still do a cheap sanity check to detect WaitGroup misuse.
	if *statep != state {
		panic("sync: WaitGroup misuse: Add called concurrently with Wait")
	}
	// Reset waiters count to 0.
	*statep = 0
	for ; w != 0; w-- {
                // 信号量释放
		runtime_Semrelease(semap, false)
	}
}

// Done decrements the WaitGroup counter by one.
func (wg *WaitGroup) Done() {
	wg.Add(-1)
}

// Wait blocks until the WaitGroup counter is zero.
func (wg *WaitGroup) Wait() {
	statep, semap := wg.state()
	if race.Enabled {
		_ = *statep // trigger nil deref early
		race.Disable()
	}
	for {
		state := atomic.LoadUint64(statep)
                // 获取v,w
		v := int32(state >> 32)
		w := uint32(state)
		if v == 0 {
			// Counter is 0, no need to wait.
			if race.Enabled {
				race.Enable()
				race.Acquire(unsafe.Pointer(wg))
			}
			return
		}
		// Increment waiters count.
                // 通过 cas 将state +1 ,也就是wait +1
                // 也就是wait可以调用多个
		if atomic.CompareAndSwapUint64(statep, state, state+1) {
			if race.Enabled && w == 0 {
				// Wait must be synchronized with the first Add.
				// Need to model this is as a write to race with the read in Add.
				// As a consequence, can do the write only for the first waiter,
				// otherwise concurrent Waits will race with each other.
				race.Write(unsafe.Pointer(semap))
			}
                        //获取信号,相当于订阅
			runtime_Semacquire(semap)
			if *statep != 0 {
				panic("sync: WaitGroup is reused before previous Wait has returned")
			}
			if race.Enabled {
				race.Enable()
				race.Acquire(unsafe.Pointer(wg))
			}
			return
		}
	}
}